Birchharborgames
Six maps, one deskFree to startPlayed over weeks

Draw the borders, then keep your word (mostly)

Birchharborgames covers the corner of browser strategy where territory is earned square by square and alliances are signed in private messages. We kept six free games running in parallel for weeks, through stalled negotiations and three-in-the-morning betrayals, so you can pick the one that fits the hours you actually have.

6games reviewed from the inside
2long-read field guides
4criteria behind every score
0sign-ups needed to read
Admiral FenwickNever trust a quiet neighbour with three armies on your border.
Admiral Fenwick, the Birchharborgames guide
Border dispute

Weigh one map against another

against
Pick a temperament

Six strategists, six games

Every strategy player we know leans one way: towards the conversation, the arithmetic, or the rush. These sketches pair each type with the game on our list that rewards it best.

planner

The quartermaster

You enjoy counting income, choosing which bonus region to complete first, and building a plan that pays off three turns later. War.app hands you exactly those decisions, with solo levels to sharpen them and ladders to test them.

War.app (Warzone) →
envoy

The envoy with a phone

You negotiate in the queue at the grocery store and enter orders from the bus. Backstabbr’s point-and-click map and threaded press make diplomacy feel natural on a small screen, and its Sandbox lets you check a plan before you commit.

Backstabbr →
purist

The tournament purist

You want the classic seven-power board, many variants, and a choice between a live evening session and a game that unfolds over days. webDiplomacy is open source, community-run and full of players who know the rulebook by heart.

webDiplomacy →
veteran

The patient campaigner

You like having a dozen games going at once, each needing one careful turn a day. Conquer Club’s enormous library of maps, its clans and its medals reward someone who shows up reliably for months rather than hours.

Conquer Club →
duelist

The cold-eyed duellist

You prefer a short, sharp fight against one opponent, with hidden information and no small talk. generals.io drops you onto a fogged grid where the only goal is to find the enemy general before they find yours.

generals.io →
sprinter

The lunch-break sprinter

You have five minutes and want a map full of rivals. Territorial.io starts instantly, lets you sweep across empty land, and asks one constant question: grow now, or keep enough troops home to survive the neighbours?

Territorial.io →
How the desk plays

Weeks on the map before a single score

Strategy games lie to you in the first hour. The opening is always pleasant; the real character shows when a game drags into its second week, when an ally goes silent, or when a ladder opponent finds the hole in your defence. So we keep every game going long enough to see it.

01

We join as nobodies

Every reviewer starts on a fresh account with no history, no friends list and no clan. That is how most readers arrive, and it shows us honestly how a newcomer is treated: whether the tutorial teaches anything useful, whether public lobbies feel welcoming, and how long it takes before you are matched against someone who is not simply going to flatten you.

fresh accountspublic lobbiesnewcomer view
02

We stay through the dull middle

Most of our games run for at least two weeks of real play. For the Diplomacy sites that means seeing a full game through several years of in-game seasons; for the conquest games it means dozens of matches across different maps. We note when turns arrive, how notifications behave, and whether we still wanted to log in on day ten.

full gamesnotificationsday-ten test
03

We argue the score out loud

Four criteria, scored out of ten by the reviewer and then challenged by a second editor who has played the same game. Disagreements are settled with examples, never averages. If a score moves after publication because the game itself changed, the review says so in its text and the date at the foot of the page changes with it.

two editorsfour criteriadated revisions

Who keeps the harbour lights on

Birchharborgames is written by a small group of strategy players who would rather argue over a map than over a spreadsheet. The play buttons send you straight to each game’s own site, and the ranking is decided by how the games played, full stop. When a reader shows us we got something wrong, we fix it and say so on the page. That habit, more than any badge, is what we ask you to trust.

The six on our table

Six ways to argue over a map

Two of these games are pure Diplomacy, where nothing is random and every move is a promise you may or may not keep. Two are Risk-style conquest with community maps by the hundred. Two run on a ticking clock and finish before your coffee cools. Read the cards, then follow the one that sounds like your evenings.

War.app (Warzone)Our flagship01
Risk-style conquest

War.app (Warzone)

The game once called Warzone and Warlight takes the familiar conquer-the-world board and opens it up: hand-built community levels for solo play, quickmatch for a short duel, ladders and clan wars for the competitive. Deploy, attack bordering territories, complete bonus regions for income, and repeat until the map is yours.

Desktop browser; mobile app also available
Strategic depth9
Turn rhythm8
Table talk and community8
Footing for free players8
BackstabbrBest on a phone02
Classic Diplomacy

Backstabbr

A polished home for the seven-power negotiation classic, built around a point-and-click map that works properly in phone browsers. The Sandbox lets you test moves before you commit, threaded press keeps every conversation tidy, and game-master tools make hosting a private game for your own group almost effortless.

Desktop and mobile browser
Strategic depth9
Turn rhythm7
Table talk and community9
Footing for free players8
webDiplomacyPurist’s choice03
Open-source Diplomacy

webDiplomacy

A free, open-source home for the seven-player negotiation classic. Write secret orders for armies and fleets, forge alliances in private messages, and race to hold half the supply centres. Choose a fast live game for one evening, a slower game spread over days, a map variant, or quiet practice against computer opponents.

Desktop and mobile browser
Strategic depth9
Turn rhythm8
Table talk and community8
Footing for free players9
Conquer ClubDeepest library04
Async world conquest

Conquer Club

A long-running, Risk-inspired community with more than 200 maps, built so a few minutes a day is enough to keep your games moving. Take one careful turn at a time, juggle several games at once, join clans and tournaments, and collect medals and trophies as you climb the scoreboard. Free to play, with optional premium membership.

Desktop browser; mobile app also available
Strategic depth8
Turn rhythm9
Table talk and community8
Footing for free players6
generals.ioSharpest duel05
Fogged grid war

generals.io

A minimalist grid war where your army count climbs as the turns tick by and you push troops tile by tile to capture neutral cities. Somewhere in the fog sits an enemy general; take it and their whole empire becomes yours. Play free-for-all, one-on-one or two-versus-two, after a short built-in tutorial.

Desktop browser
Strategic depth8
Turn rhythm9
Table talk and community6
Footing for free players9
Territorial.ioFive-minute empire06
Mass territory rush

Territorial.io

Spread across a map pixel by pixel, balancing expansion into empty land against attacks on rival borders. Matches last only a few minutes and can hold hundreds of players, and the last empire standing, or the largest, takes the round. Team battles, clans and offline games against bots round it out.

Desktop browser; mobile app also available
Strategic depth7
Turn rhythm9
Table talk and community6
Footing for free players8
Search and sort the full roster →
Letters to the admiral

What readers ask before their first campaign

Diplomacy has no dice and no luck. Everyone writes orders in secret, the orders resolve at the same moment, and a lone unit can only win ground with help from others, which forces you to negotiate. Risk-style games such as War.app and Conquer Club let you grow armies from the land you hold and attack alone, so the map and the arithmetic matter more than conversation.

No. All six games run in a web browser. War.app, Territorial.io and Conquer Club also offer mobile apps if you prefer one, while Backstabbr and webDiplomacy are built to work in phone browsers. generals.io is the exception we would play only at a desktop, with a mouse and a keyboard.

That depends on the deadline the host chooses. A live game with short phases can finish in a single long evening. A game with daily deadlines can stretch across several weeks, because each spring and fall season has its own order phase. If you are new, a slower game gives you time to read the rules and talk with neighbours properly.

Inside the game, betrayal is part of the design, and experienced players expect it. Outside the game, good manners still apply: be civil in press, never threaten anyone personally, and do not abandon a game halfway through. Leaving early damages the board for six other people, and regulars remember who walked away.

War.app, because you can learn its rules against the computer before facing anyone. Its single-player levels teach deployment and bonus regions at your own pace. generals.io also has a built-in tutorial, though its public matches move quickly. For Diplomacy, Backstabbr’s Sandbox is a gentle way to see how support and movement actually resolve.

Yes, in most of them. Backstabbr is especially good for this, since its game-master tools make it easy to run a private board. webDiplomacy lets you create games with your own settings, War.app supports custom games, and generals.io offers private rooms you can share with friends. Conquer Club’s clans give you a group to play with long term.

Because territory games are not only slow affairs. generals.io and Territorial.io keep the same core question as the classics, who controls which ground, but compress it into a few minutes. They are a useful palate cleanser between long campaigns, and they teach expansion timing faster than any rulebook.

War.app (Warzone)
#1 · Our flagship
8.2/10 on our chart
Our first recommendation

War.app (Warzone)

War.app, the game long known as Warzone and before that Warlight, takes the familiar Risk-style board and stretches it in every direction: hand-made community levels for solo evenings, quickmatch for a short fight, and ladders for the stubborn.

Formerly Warzone and WarlightBrowser, iOS and AndroidSolo levels plus ladders

What earns it the top of our table is range. On a slow Sunday you can work through single-player levels built by other players, each one a little logic puzzle about where to deploy and which region to finish first. On a weekday you can open a multiplayer game and take a turn on your phone while the kettle boils. The rules stay the same everywhere: deploy, attack bordering territories, and complete bonus regions for extra income. The map designer and the clan scene give it a life well beyond the default board.

Three questions, one map

Which front suits your temperament?

Tell us how you like to beat people, how much time your week can spare, and who you want across the table. We match those answers against the tags on each of our six reviews.

Admiral Fenwick
Before you sail

Every empire starts with one province

Read the review that sounds like you, play a single game to the end, and come back for a second opinion. Strategy taste changes once you have been betrayed once or twice, so our shortlist is here to keep track of where you started.